Bone
Bone is an item defined in the current ISO-CORE playtest build.
Verified game dataValues on this page come directly from the serialized item and recipe assets in the current playtest build.
Obtaining
Natural sources
| Biome | World object | Object variations | Drop behavior |
|---|---|---|---|
| Desert | SkeletonsSkeletal Remains | SkeletalRemains, SkeletalRemains 1 | 2–4 when destroyedCan also be selected as a 1-item drop during repeated hits. |
| Desert | SkeletonsSkeletal Remains | SkeletalRemains 2, SkeletalRemains 3 | 2–3 when destroyedCan also be selected as a 1-item drop during repeated hits. |
Creature drops
| Creature | Amount | Status |
|---|---|---|
| Skeleton | 1–3 | Active |
Shops
This item appears in 4 configured shop pools. Stock is selected from each pool when the shop is created; inclusion does not guarantee that a particular shop instance carries it.
- TownShop 1 — base price 4; 30–35 items selected from its pool.
- TownShop — base price 4; 30–35 items selected from its pool.
- Townhop2 — base price 4; 30–35 items selected from its pool.
- TownShop — base price 4; 30–35 items selected from its pool.
See complete shop configurations →
Used in
| Recipe | Ingredients | Station |
|---|---|---|
| Mighty Elixir | 1× Elixir Bottle, 4× Bone, 1× Toadstool | Cooking Pot |
Data notes
- The internal enum key is
bone. - Fields not serialized by the game—such as rarity and weight—are intentionally not invented.
- The asset contains no written description, so the summary above is generated only from its verified type-specific fields.