Materials · Playtest item 112

Bone

Bone is an item defined in the current ISO-CORE playtest build.

Verified game dataValues on this page come directly from the serialized item and recipe assets in the current playtest build.

Obtaining

Natural sources

BiomeWorld objectObject variationsDrop behavior
Desert SkeletonsSkeletal Remains SkeletalRemains, SkeletalRemains 1 2–4 when destroyedCan also be selected as a 1-item drop during repeated hits.
Desert SkeletonsSkeletal Remains SkeletalRemains 2, SkeletalRemains 3 2–3 when destroyedCan also be selected as a 1-item drop during repeated hits.

Creature drops

CreatureAmountStatus
Skeleton1–3Active

Shops

This item appears in 4 configured shop pools. Stock is selected from each pool when the shop is created; inclusion does not guarantee that a particular shop instance carries it.

  • TownShop 1 — base price 4; 30–35 items selected from its pool.
  • TownShop — base price 4; 30–35 items selected from its pool.
  • Townhop2 — base price 4; 30–35 items selected from its pool.
  • TownShop — base price 4; 30–35 items selected from its pool.

See complete shop configurations →

Used in

RecipeIngredientsStation
Mighty Elixir1× Elixir Bottle, 4× Bone, 1× ToadstoolCooking Pot

Data notes

  • The internal enum key is bone.
  • Fields not serialized by the game—such as rarity and weight—are intentionally not invented.
  • The asset contains no written description, so the summary above is generated only from its verified type-specific fields.