How growth works

Elapsed in-game time divided by growth duration, clamped from 0 to 1 and rounded across the configured stage count. Crops refresh every 5 real-time seconds.

Newly placed cropsRandom across the full growth duration when startAtRandomState is enabled; otherwise random from 0% through 10% of growth duration.

Crops and saplings

Hoes

HoeTool boostDurabilityCooldown
Iron Hoe32000.6s
Copper Hoe21000.6s
Steel Hoe43000.6s