Coconut
Coconut is a placeable item available in the current playtest build.
Verified game dataValues on this page come directly from the serialized item and recipe assets in the current playtest build.
Obtaining
Natural sources
| Biome | World object | Object variations | Drop behavior |
|---|---|---|---|
| Desert | Palm TreesPalm Trees | PalmTree, PalmTree 1, PalmTree 2, PalmTree 3 | 0 at destructionCan also be selected as a 1-item drop during repeated hits. |
| Desert | Palm TreesOasis Trees | PalmTree, PalmTree 1, PalmTree 2, PalmTree 3 | 0 at destructionCan also be selected as a 1-item drop during repeated hits. |
Farming
| Crop | Growth stage | Amount |
|---|---|---|
| Palm Tree Sapling | Stage 1 | 1–1 |
Shops
This item appears in 4 configured shop pools. Stock is selected from each pool when the shop is created; inclusion does not guarantee that a particular shop instance carries it.
- TownShop 1 — base price 0; 30–35 items selected from its pool.
- TownShop — base price 0; 30–35 items selected from its pool.
- Townhop2 — base price 0; 30–35 items selected from its pool.
- TownShop — base price 0; 30–35 items selected from its pool.
See complete shop configurations →
Placement
This item places the PalmTreeSappling game object.
Data notes
- The internal enum key is
coconut. - Fields not serialized by the game—such as rarity and weight—are intentionally not invented.
- The asset contains no written description, so the summary above is generated only from its verified type-specific fields.