Placeables · Playtest item 81

Coconut

Coconut is a placeable item available in the current playtest build.

Verified game dataValues on this page come directly from the serialized item and recipe assets in the current playtest build.

Obtaining

Natural sources

BiomeWorld objectObject variationsDrop behavior
Desert Palm TreesPalm Trees PalmTree, PalmTree 1, PalmTree 2, PalmTree 3 0 at destructionCan also be selected as a 1-item drop during repeated hits.
Desert Palm TreesOasis Trees PalmTree, PalmTree 1, PalmTree 2, PalmTree 3 0 at destructionCan also be selected as a 1-item drop during repeated hits.

Farming

CropGrowth stageAmount
Palm Tree SaplingStage 11–1

Shops

This item appears in 4 configured shop pools. Stock is selected from each pool when the shop is created; inclusion does not guarantee that a particular shop instance carries it.

  • TownShop 1 — base price 0; 30–35 items selected from its pool.
  • TownShop — base price 0; 30–35 items selected from its pool.
  • Townhop2 — base price 0; 30–35 items selected from its pool.
  • TownShop — base price 0; 30–35 items selected from its pool.

See complete shop configurations →

Placement

This item places the PalmTreeSappling game object.

Data notes

  • The internal enum key is coconut.
  • Fields not serialized by the game—such as rarity and weight—are intentionally not invented.
  • The asset contains no written description, so the summary above is generated only from its verified type-specific fields.