Gold
Shiny and precious, but mostly useful for trading.
Verified game dataValues on this page come directly from the serialized item and recipe assets in the current playtest build.
Obtaining
Crafting and processing
| Output | Ingredients | Station | Time |
|---|---|---|---|
| 1× Gold | 3× Gold Ore, 1× Coal | Furnace | 0.5s |
| 1× Gold | 6× Gold Ore, 3× Coal | Kiln | 1s |
Shops
This item appears in 4 configured shop pools. Stock is selected from each pool when the shop is created; inclusion does not guarantee that a particular shop instance carries it.
- TownShop 1 — base price 56; 30–35 items selected from its pool.
- TownShop — base price 56; 30–35 items selected from its pool.
- Townhop2 — base price 56; 30–35 items selected from its pool.
- TownShop — base price 56; 30–35 items selected from its pool.
See complete shop configurations →
Data notes
- The internal enum key is
gold. - Fields not serialized by the game—such as rarity and weight—are intentionally not invented.