Materials · Playtest item 24

Leather

Obtained from animals, leather is a durable material often used for making books.

Verified game dataValues on this page come directly from the serialized item and recipe assets in the current playtest build.

Obtaining

Creature drops

CreatureAmountStatus
Deer1–3Active
Fox1–3Active

Shops

This item appears in 4 configured shop pools. Stock is selected from each pool when the shop is created; inclusion does not guarantee that a particular shop instance carries it.

  • TownShop 1 — base price 7; 30–35 items selected from its pool.
  • TownShop — base price 7; 30–35 items selected from its pool.
  • Townhop2 — base price 7; 30–35 items selected from its pool.
  • TownShop — base price 7; 30–35 items selected from its pool.

See complete shop configurations →

Treasure chests

Chest configurationAmount per selected rollRuntime note
Forest Treasure Chest 1–2 Listed in the pool, but this chest has an inverted 3-to-1 roll range in the current data.
Town Chest 1–2 Listed in the pool, but this chest has an inverted 3-to-1 roll range in the current data.
House 3c -xy-y 1–2 Listed in the pool, but this chest has an inverted 3-to-1 roll range in the current data.
House 3c Xy-y 1–2 Listed in the pool, but this chest has an inverted 3-to-1 roll range in the current data.

Used in

RecipeIngredientsStation
Book5× Paper, 1× LeatherWorkBench

Data notes

  • The internal enum key is Leather.
  • Fields not serialized by the game—such as rarity and weight—are intentionally not invented.