Current chest data is internally invertedAll four treasure configurations set the minimum roll count to 3 and the exclusive maximum to 1. The runtime passes those values directly to its random-number function. The pools below are definitely configured, but the extracted source does not support promising that they generate successfully in play.

Storage rules

Player inventory
40 slots
Chest capacity
16 slots
Stack maximum
99
Non-stackable maximum
1

Forest Treasure Chest

Configured rolls: minimum 3, exclusive maximum 1 · Storage: 16 slots.

Possible itemAmount if selectedItem ID
Steel1–17
Honeycomb1–290
Moon Quarz1–297
Leather1–224
Voidroot Seed1–599
Potato1–5117
Carrot1–5119
Sugar Beet1–5118
Pumpkin1–3127
Source recordAssets/Resources/obj/buildings/exploration/treasurechests/ForestTreasureChest.prefab

Town Chest

Configured rolls: minimum 3, exclusive maximum 1 · Storage: 16 slots.

Possible itemAmount if selectedItem ID
Tree Sap1–515
Meat1–2113
Copper Hoe1–172
Leather1–224
Jar1–186
Potato1–5117
Carrot1–5119
Sugar Beet1–5118
Pumpkin1–3127
Source recordAssets/Resources/obj/buildings/exploration/treasurechests/TownChest.prefab

House 3c -xy-y

Configured rolls: minimum 3, exclusive maximum 1 · Storage: 16 slots.

Possible itemAmount if selectedItem ID
Tree Sap1–515
Meat1–2113
Copper Hoe1–172
Leather1–224
Jar1–186
Potato1–5117
Carrot1–5119
Sugar Beet1–5118
Pumpkin1–3127
Source recordAssets/Resources/obj/sitechunkprefabs/House 3c -xy-y.prefab

House 3c Xy-y

Configured rolls: minimum 3, exclusive maximum 1 · Storage: 16 slots.

Possible itemAmount if selectedItem ID
Tree Sap1–515
Meat1–2113
Copper Hoe1–172
Leather1–224
Jar1–186
Potato1–5117
Carrot1–5119
Sugar Beet1–5118
Pumpkin1–3127
Source recordAssets/Resources/obj/sitechunkprefabs/House 3c xy-y.prefab