Carrot
Carrot restores 20 energy when consumed.
Verified game dataValues on this page come directly from the serialized item and recipe assets in the current playtest build.
Obtaining
Farming
| Crop | Growth stage | Amount |
|---|---|---|
| Carot | Stage 4 (mature) | 4–4 |
Treasure chests
| Chest configuration | Amount per selected roll | Runtime note |
|---|---|---|
| Forest Treasure Chest | 1–5 | Listed in the pool, but this chest has an inverted 3-to-1 roll range in the current data. |
| Town Chest | 1–5 | Listed in the pool, but this chest has an inverted 3-to-1 roll range in the current data. |
| House 3c -xy-y | 1–5 | Listed in the pool, but this chest has an inverted 3-to-1 roll range in the current data. |
| House 3c Xy-y | 1–5 | Listed in the pool, but this chest has an inverted 3-to-1 roll range in the current data. |
Food effect
Restores 20 energy.
Used in
| Recipe | Ingredients | Station |
|---|---|---|
| Carrot Seeds | 1× Carrot | Composter |
Data notes
- The internal enum key is
carrot. - Fields not serialized by the game—such as rarity and weight—are intentionally not invented.
- The asset contains no written description, so the summary above is generated only from its verified type-specific fields.