Poison
Poison is configured for Poison, but the current use handler does not implement that effect.
Verified game dataValues on this page come directly from the serialized item and recipe assets in the current playtest build.
Obtaining
Crafting and processing
| Output | Ingredients | Station | Time |
|---|---|---|---|
| 1× Poison | 1× Water Bottle, 3× Toadstool | Cooking Pot | 1.5s |
Full materials needed
Everything required to craft 1× Poison from base resources, expanding every sub-recipe that has exactly one crafting method. Some totals include fractional amounts because a sub-recipe produces more than one item per craft.
- 1× Poison (Cooking Pot)
- 1× Water Bottle (Well)
- 1× Glass Bottle (Kiln)
- 3× Toadstool
- 1× Water Bottle (Well)
Total base resources
Shops
This item appears in 4 configured shop pools. Stock is selected from each pool when the shop is created; inclusion does not guarantee that a particular shop instance carries it.
- TownShop 1 — base price 34; 30–35 items selected from its pool.
- TownShop — base price 34; 30–35 items selected from its pool.
- Townhop2 — base price 34; 30–35 items selected from its pool.
- TownShop — base price 34; 30–35 items selected from its pool.
See complete shop configurations →
Effect
- Effect
- Poison
- Value
- 100
Configured onlyConfigured on the item, but PotionItem.Use has no matching branch.
Data notes
- The internal enum key is
poison. - Fields not serialized by the game—such as rarity and weight—are intentionally not invented.
- The asset contains no written description, so the summary above is generated only from its verified type-specific fields.