Potions · Playtest item 104

Poison

Poison is configured for Poison, but the current use handler does not implement that effect.

Verified game dataValues on this page come directly from the serialized item and recipe assets in the current playtest build.

Obtaining

Crafting and processing

OutputIngredientsStationTime
1× Poison 1× Water Bottle, 3× Toadstool Cooking Pot 1.5s
Full materials needed

Everything required to craft 1× Poison from base resources, expanding every sub-recipe that has exactly one crafting method. Some totals include fractional amounts because a sub-recipe produces more than one item per craft.

Total base resources

ResourceTotal needed
Sand24
Coal10.2
Toadstool3

Shops

This item appears in 4 configured shop pools. Stock is selected from each pool when the shop is created; inclusion does not guarantee that a particular shop instance carries it.

  • TownShop 1 — base price 34; 30–35 items selected from its pool.
  • TownShop — base price 34; 30–35 items selected from its pool.
  • Townhop2 — base price 34; 30–35 items selected from its pool.
  • TownShop — base price 34; 30–35 items selected from its pool.

See complete shop configurations →

Effect

Effect
Poison
Value
100
Configured onlyConfigured on the item, but PotionItem.Use has no matching branch.

Data notes

  • The internal enum key is poison.
  • Fields not serialized by the game—such as rarity and weight—are intentionally not invented.
  • The asset contains no written description, so the summary above is generated only from its verified type-specific fields.