Potato
Potato is a placeable item available in the current playtest build.
Verified game dataValues on this page come directly from the serialized item and recipe assets in the current playtest build.
Obtaining
Farming
Shops
This item appears in 4 configured shop pools. Stock is selected from each pool when the shop is created; inclusion does not guarantee that a particular shop instance carries it.
- TownShop 1 — base price 0; 30–35 items selected from its pool.
- TownShop — base price 0; 30–35 items selected from its pool.
- Townhop2 — base price 0; 30–35 items selected from its pool.
- TownShop — base price 0; 30–35 items selected from its pool.
See complete shop configurations →
Treasure chests
| Chest configuration | Amount per selected roll | Runtime note |
|---|---|---|
| Forest Treasure Chest | 1–5 | Listed in the pool, but this chest has an inverted 3-to-1 roll range in the current data. |
| Town Chest | 1–5 | Listed in the pool, but this chest has an inverted 3-to-1 roll range in the current data. |
| House 3c -xy-y | 1–5 | Listed in the pool, but this chest has an inverted 3-to-1 roll range in the current data. |
| House 3c Xy-y | 1–5 | Listed in the pool, but this chest has an inverted 3-to-1 roll range in the current data. |
Placement
This item places the Potato game object.
Used in
| Recipe | Ingredients | Station |
|---|---|---|
| Baked Potato | 1× Potato | Cooking Pot |
Data notes
- The internal enum key is
potato. - Fields not serialized by the game—such as rarity and weight—are intentionally not invented.
- The asset contains no written description, so the summary above is generated only from its verified type-specific fields.