Placeables · Playtest item 117

Potato

Potato is a placeable item available in the current playtest build.

Verified game dataValues on this page come directly from the serialized item and recipe assets in the current playtest build.

Obtaining

Farming

CropGrowth stageAmount
PotatoStage 11–1
PotatoStage 4 (mature)4–4

Shops

This item appears in 4 configured shop pools. Stock is selected from each pool when the shop is created; inclusion does not guarantee that a particular shop instance carries it.

  • TownShop 1 — base price 0; 30–35 items selected from its pool.
  • TownShop — base price 0; 30–35 items selected from its pool.
  • Townhop2 — base price 0; 30–35 items selected from its pool.
  • TownShop — base price 0; 30–35 items selected from its pool.

See complete shop configurations →

Treasure chests

Chest configurationAmount per selected rollRuntime note
Forest Treasure Chest 1–5 Listed in the pool, but this chest has an inverted 3-to-1 roll range in the current data.
Town Chest 1–5 Listed in the pool, but this chest has an inverted 3-to-1 roll range in the current data.
House 3c -xy-y 1–5 Listed in the pool, but this chest has an inverted 3-to-1 roll range in the current data.
House 3c Xy-y 1–5 Listed in the pool, but this chest has an inverted 3-to-1 roll range in the current data.

Placement

This item places the Potato game object.

Used in

RecipeIngredientsStation
Baked Potato1× PotatoCooking Pot

Data notes

  • The internal enum key is potato.
  • Fields not serialized by the game—such as rarity and weight—are intentionally not invented.
  • The asset contains no written description, so the summary above is generated only from its verified type-specific fields.