Materials · Playtest item 127

Pumpkin

Pumpkin is an item defined in the current ISO-CORE playtest build.

Verified game dataValues on this page come directly from the serialized item and recipe assets in the current playtest build.

Obtaining

Farming

CropGrowth stageAmount
PumpkinStage 5 (mature)1–1

Shops

This item appears in 4 configured shop pools. Stock is selected from each pool when the shop is created; inclusion does not guarantee that a particular shop instance carries it.

  • TownShop 1 — base price 6; 30–35 items selected from its pool.
  • TownShop — base price 6; 30–35 items selected from its pool.
  • Townhop2 — base price 6; 30–35 items selected from its pool.
  • TownShop — base price 6; 30–35 items selected from its pool.

See complete shop configurations →

Treasure chests

Chest configurationAmount per selected rollRuntime note
Forest Treasure Chest 1–3 Listed in the pool, but this chest has an inverted 3-to-1 roll range in the current data.
Town Chest 1–3 Listed in the pool, but this chest has an inverted 3-to-1 roll range in the current data.
House 3c -xy-y 1–3 Listed in the pool, but this chest has an inverted 3-to-1 roll range in the current data.
House 3c Xy-y 1–3 Listed in the pool, but this chest has an inverted 3-to-1 roll range in the current data.

Used in

RecipeIngredientsStation
Pumpkin Seeds1× PumpkinComposter

Data notes

  • The internal enum key is pumpkin.
  • Fields not serialized by the game—such as rarity and weight—are intentionally not invented.
  • The asset contains no written description, so the summary above is generated only from its verified type-specific fields.