Healing Potion
Healing Potion applies the implemented Heal potion effect.
Verified game dataValues on this page come directly from the serialized item and recipe assets in the current playtest build.
Obtaining
Crafting and processing
| Output | Ingredients | Station | Time |
|---|---|---|---|
| 1× Healing Potion | 1× Water Bottle, 1× Honey Jar, 5× Whitebutton | Cooking Pot | 1.5s |
Full materials needed
Everything required to craft 1× Healing Potion from base resources, expanding every sub-recipe that has exactly one crafting method. Some totals include fractional amounts because a sub-recipe produces more than one item per craft.
- 1× Healing Potion (Cooking Pot)
- 1× Water Bottle (Well)
- 1× Glass Bottle (Kiln)
- 1× Honey Jar (Extractor)
- 5× Whitebutton
- 1× Water Bottle (Well)
Total base resources
| Resource | Total needed |
|---|---|
| Sand | 52 |
| Coal | 21.6 |
| Honeycomb | 3 |
| Whitebutton | 5 |
Shops
This item appears in 4 configured shop pools. Stock is selected from each pool when the shop is created; inclusion does not guarantee that a particular shop instance carries it.
- TownShop 1 — base price 34; 30–35 items selected from its pool.
- TownShop — base price 34; 30–35 items selected from its pool.
- Townhop2 — base price 34; 30–35 items selected from its pool.
- TownShop — base price 34; 30–35 items selected from its pool.
See complete shop configurations →
Effect
- Effect
- Heal
- Value
- 5
ImplementedAdds the configured amount to player health.
Data notes
- The internal enum key is
healingPotion. - Fields not serialized by the game—such as rarity and weight—are intentionally not invented.
- The asset contains no written description, so the summary above is generated only from its verified type-specific fields.