Jar
A sturdy, sealed container made of clear glass. Perfect for holding thick or sticky substances, keeping them fresh and ready to use.
Verified game dataValues on this page come directly from the serialized item and recipe assets in the current playtest build.
Obtaining
Crafting and processing
| Output | Ingredients | Station | Time |
|---|---|---|---|
| 1× Jar | 14× Glass, 3× Coal | Kiln | 0.5s |
Full materials needed
Everything required to craft 1× Jar from base resources, expanding every sub-recipe that has exactly one crafting method. Some totals include fractional amounts because a sub-recipe produces more than one item per craft.
Total base resources
Shops
This item appears in 4 configured shop pools. Stock is selected from each pool when the shop is created; inclusion does not guarantee that a particular shop instance carries it.
- TownShop 1 — base price 10; 30–35 items selected from its pool.
- TownShop — base price 10; 30–35 items selected from its pool.
- Townhop2 — base price 10; 30–35 items selected from its pool.
- TownShop — base price 10; 30–35 items selected from its pool.
See complete shop configurations →
Treasure chests
| Chest configuration | Amount per selected roll | Runtime note |
|---|---|---|
| Town Chest | 1–1 | Listed in the pool, but this chest has an inverted 3-to-1 roll range in the current data. |
| House 3c -xy-y | 1–1 | Listed in the pool, but this chest has an inverted 3-to-1 roll range in the current data. |
| House 3c Xy-y | 1–1 | Listed in the pool, but this chest has an inverted 3-to-1 roll range in the current data. |
Used in
Data notes
- The internal enum key is
jar. - Fields not serialized by the game—such as rarity and weight—are intentionally not invented.